September Devlog (+FAQ)
*rushes in and trips while holding a stack of papers, they all go flying*
HELLO FOLKS!
I would just like to say sorry this devlog came at the very end of the month. I'll be getting these back on track soon. I have some very exciting news I would like to share though!
First of all, every route is fully outlined! I'm thrilled to have exceeded my goal from last month's devlog and worked a bit faster than I thought I could. It was hard finding time between my job and school to get it done, but we did it! Time to start writing!
Second of all, I've finally worked through my social media issues and discovered the best plan for me (and for all of you, actually!) I'm going to be making a dedicated account specifically for game updates, news, wips, and sneakpeeks for all games made by me going forward. "Snakkiez" twitter ended up becoming more of a personal account where I talk about anything and everything. I truly apologize to those who already follow me on twitter for changing things up on you, but I think you'll be much happier without all the random inclusions. I will be discussing the change and what it means more on twitter for those it affects directly, but I'll summarize it here too. Basically, I refused to block/unfollow people and content that was negatively impacting me in efforts to keep a professional line open, but I see now that no matter how much I try to be an adult and let things pass over naturally, it never will. So, going forward, I will be curating my experience and using all the features the apps give me to do so in order to make the experience less mentally exhausting. I'll make a second update detailing the secondary account and info as soon as it's ready to launch, as well as answering any questions I receive about it .
Next up, I've finally caved and outsourced some backgrounds! My workload is already pretty big for just me, so having backgrounds taken off my list will help me better manage what I need to. It also helps remove the odd style changes from the backgrounds and lets the overall look be more uniform. I'm really excited to show it off with the boys' (and our lovely Morgan's) sprites on them!
"Snakkz! Where is our GUI update you promised?!" Excellent question! I had midterms come the SECOND I made the announcement that I would get it out so I had to postpone it. I even considered commissioning it to get it out of the way and off my plate. I had all of the art in a state I was happy with though, so I didn't want it to go to waste and wanted to get more experience doing it. Actually, I was hoping to have the GUI update out to you today, but sorting through my previous code has been...an issue. When I first made DOAS, I had no idea what I was doing with code and that very much shows now, because, with the experience I've gained working on other projects in a more professional setting, I am STRUGGLING to figure out what the heck was up with my code. I'm going to be sorting through that this morning and trying to get it out to you all as soon as I can. It's not all a loss, though, because it just means the programming for later-me will be a little easier.
"What are your goals for next month, Snakkz?"
- Have 2 routes minimum fully written, pending proof reading/editing.
- Begin the search for volunteers to help with beta testing/proofreading.
- Update the game page with the new GUI images once done.
- Get the GUI update out ASAP.
- Fully launch the new social media account and get some fun posts scheduled!
Honestly, I think that's about it for now! Thanks for reading these, as always, and I'll have more information for you shortly. I've included a little FAQ below for some things I've been asked about DOAS to keep you sated in the meantime until I have more to share. Have a good weekend, guys! <3
- Snakkz
Question | Answer |
---|---|
When will the game be released? | I originally was hoping to be done with the game before the end of the year, but the scope is far too large for that. I've done the math and I think Summer 2024 is the quickest I can have things done. HOWEVER, I have been crazy and wrote 30k words in two days once, and I plan to utilize my college breaks to put some full-time hours into the project. So, tentatively Summer 2024 is the release for the full game, but it might be sooner if I can get it sorted. |
How long will each route be? | Because I'm only one person, I had to heavily revise my scope. I can definitively tell you there are 5 chapters per character. How long each route will be though, I struggle to be able to tell you right now. My goal is being able to tell the story and let them have endings that make sense for them, so if my beta/proofreaders say it needs more or less scenes I will be taking their advice. BASED ON MY WRITING STYLE, though, I would assume a minimum of 30k-50k per character. |
Why is development taking a while / why aren't there more frequent updates? | I'm only one person and I work on top of going to college, as well as my dev things on the side. I've been clearing out my schedule as best I can to get things ready and available. Most games you see have teams or have outsourced work. DOAS has yet to have anything outsourced, besides the backgrounds, meaning all of the rest of the work is entirely on my shoulders as well as all the social media management etc. |
Where did the social media updates go? | Where and why has been answered in the devlog above. They will return though, and I'll detail more info about it in the next post I made (which will be sooner than you think). In order to provide more updates than I was, though, I intend to have a few hours on my calendar cleared out just to schedule fun little posts about the progress of the game, any wips I want to share, fun little character memes, and more. |
Are you looking for beta readers/proofreaders/beta testers? | I absolutely am! The more, the better, honestly. Anyone who does assist in this will have their name in the credits. I'll be getting things ready for this soon. First and foremost, I need an organized way to receive the information and contact those who want to get involved. More information about how to will be announced on its own when I'm ready and looking for volunteers! |
Get Daughter of a Scoundrel
Daughter of a Scoundrel
Navigate your new, sudden entanglement with the mafia. Will you find answers...and love?
Status | In development |
Author | Snakkiez |
Genre | Visual Novel, Interactive Fiction, Simulation |
Tags | Dating Sim, Female Protagonist, Indie, josei, Multiple Endings, Otome, Romance |
Languages | English |
Accessibility | Subtitles |
More posts
- August+September Devlog 9/2/202480 days ago
- July Devlog - 7/19/24Jul 19, 2024
- ALESSIO AND LUCA ROUTE RELEASE!Jun 11, 2024
- May Devlog 5/31/24May 31, 2024
- April Devlog 4/25/2024Apr 25, 2024
- DOAS PROLOGUE UPDATE + March Devlog ♥ 4/2/2024Apr 02, 2024
- DOAS Prologue Update 3/18/24Mar 18, 2024
- February Devlog - 2/29/24Feb 29, 2024
- January Devlog - 1/20/2024Jan 20, 2024
Comments
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WOOOOOO finished outlines!! glad you’ve found a rhythm that works for you ❤️ can’t wait to see the gui update and everything else in store!